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alofiril

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A member registered Jun 28, 2015

Recent community posts

I enjoy using the Itch launcher to download and play games. However, now and then there is a game I can't download through Itch (usually because of how/where the game is hosted). I can independently download the game just fine, and I can move the game folder into Itch's downloads directory (%appdata%\itch\apps\), but I can't seem to find a way to then point the launcher to the executable.

I'd gotten around the "can't download" issue before only when a game was originally hosted on Itch.io (or somewhere compatible with the launcher) and only later couldn't be downloaded directly, in which case I would just replace the existing folder contents with the new files. I'm unable to do even that with a totally fresh install, though.

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I think this demo was a fun proof of concept. I didn't grow up with classic DOOM, but I definitely got the feel it was trying to get across. It did take me a second to figure out what each weapon was supposed to be (other than the starting crossbow), but really no more than just firing once.

Criticisms:

  • I think the castle interior was maybe a little too dark - I had to bump up brightness by 0.20 to feel like I could actually read the layout.
  • I don't think any of the enemies are currently bangable (if they are, I couldn't find the button or means). Not a big deal for the opening demo, but would definitely be disappointing if there was no sex in the finished game.

Compliments:

  • I like the sprite work on the enemies, and the weapons so far are interesting.
  • Moving around feels good. Maybe a tiny bit floaty (like a small amount of slide when I was trying to jump on a small crate), but overall fluid. Can definitely move around quickly.
  • Greatly appreciate all the different options and settings, as well as the difficulty options (specifically on the easy end).

Other comments:

  • It did take me a few minutes to figure out how to get to the golden "key", but I think that was just my lack of familiarity with DOOM. As soon as I figured it out, it was obvious in retrospect.

Overall, I'm definitely looking forward to this game's development.

I also have that pet peeve, and I like the idea of common enemies having a chance to be fuckable. I would probably also want some kind of vidual indicator of "Yes, this particular enemy is interactable", so that I don't have to face-check every single one.

Fuck me, it was kamasutra. Thanks!

Immediate update: Apparently, I just had to launch Project Cappuccino again. It seems I hadn't touched it since the second-to-last update, so maybe the game wasn't "reinitialized" yet? In any case, without even closing SLK, just launching PC and reloading the Lock N Lewd page unlocked the cross-game feature. I'm leaving this thread for posterity, since I wasn't able to find anything on the topic myself when I was looking into it.

I own and have installed Shady Lewd Kart, Marble Maid, and Project Cappuccino, all through Itch (rather than Steam). While playing SLK, I went to Lock N Lewd and was able to redeem MM, but I can't seem to redeem PC. In fact, the latter is still shown with a lock on it. I skimmed the patch notes for the December update and it sounds like it *should* be compatible, so I'm at a loss as to why it's not being recognized.

The in-game dev notes (such as when you load a previous version's end-game save) say that Vera is not yet actually available.